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cobalt
/
cobalt
/
refs/tags/trunk.unnest
/
.
/
cobalt
/
renderer
/
glimp_shaders
/
glsl
/
fragment_textured_vbo_rgba.glsl
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precision mediump
float
;
varying vec2 v_tex_coord_rgba
;
uniform sampler2D texture_rgba
;
void
main
()
{
vec4 untransformed_color
=
vec4
(
texture2D
(
texture_rgba
,
v_tex_coord_rgba
).
rgba
);
vec4 color
=
untransformed_color
;
gl_FragColor
=
color
;
}