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cobalt
/
cobalt
/
refs/tags/trunk.unnest
/
.
/
cobalt
/
renderer
/
glimp_shaders
/
glsl
/
vertex_position_and_texcoord.glsl
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attribute vec2 a_position
;
attribute vec2 a_tex_coord
;
varying vec2 v_tex_coord
;
void
main
()
{
gl_Position
=
vec4
(
a_position
.
x
,
a_position
.
y
,
0
,
1
);
v_tex_coord
=
a_tex_coord
;
}