| #version 100 |
| |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform highp vec4 sk_RTAdjust; |
| uniform highp mat3 uCoordTransformMatrix_0_Stage0; |
| attribute highp vec2 position; |
| attribute highp vec2 localCoord; |
| varying highp vec2 vTransformedCoords_0_Stage0; |
| void main() { |
| vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; |
| gl_Position = vec4(position.x, position.y, 0.0, 1.0); |
| gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); |
| } |