| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // RewriteCubeMapSamplersAs2DArray: Change samplerCube samplers to sampler2DArray, and the |
| // textureCube* function calls to calls to helper functions that select the cube map face and sample |
| // from the face as a 2D texture. This emulates seamful cube map sampling in ES2 (or desktop GL 2) |
| // and therefore only looks at samplerCube (i.e. not integer variants or cube arrays) and sampling |
| // functions that are defined in ES GLSL 1.0 (i.e. not the cube overload of texture()). |
| |
| #ifndef COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_ |
| #define COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_ |
| |
| #include "common/angleutils.h" |
| |
| namespace sh |
| { |
| class TCompiler; |
| class TIntermBlock; |
| class TSymbolTable; |
| |
| ANGLE_NO_DISCARD bool RewriteCubeMapSamplersAs2DArray(TCompiler *compiler, |
| TIntermBlock *root, |
| TSymbolTable *symbolTable, |
| bool isFragmentShader); |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_ |