| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // DisplayVkGGP.h: |
| // Google Game Platform implementation of DisplayVk. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_ |
| #define LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_ |
| |
| #include "libANGLE/renderer/vulkan/DisplayVk.h" |
| |
| namespace rx |
| { |
| class DisplayVkGGP : public DisplayVk |
| { |
| public: |
| DisplayVkGGP(const egl::DisplayState &state); |
| |
| bool isValidNativeWindow(EGLNativeWindowType window) const override; |
| |
| SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state, |
| EGLNativeWindowType window) override; |
| |
| egl::ConfigSet generateConfigs() override; |
| bool checkConfigSupport(egl::Config *config) override; |
| |
| const char *getWSIExtension() const override; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_ |